#BLUD was originally a pitch we made intended for series. Whenever ever we have down time from client work, we always try and develop our own personal projects. We made a full pitch bible for #BLUD as well as a 1 minute animated short to accompany it as a proof of concept.
After not getting to much initial traction, we just moved on to new personal projects and client work, forgetting about #BLUD for some time. Until one day our good friend, Cody Greenhalge, proposed the idea of working finally working on a game together in our spare time. With really no idea of what to make, so Cody had gone through our stacks of pitch bibles and he felt #BLUD could work well as a game.
Cody wanted us to come up with a style we thought would be interesting for the game. We messed around with it being pixel art at first, but ultimately we all agreed upon trying to make it feel like a cartoon series from the late 90’s era that you can play and interact in.
Once we got a style down, we started getting a playable demo started in late October 2018. We needed to crunch in order to have it ready to get into Magfest 2019. Andrew Tavis began to help out with programming along side Cody. And our other friend Greg Lane has been writing out dialogue and helping flush out the story line. #BLUD was originally intended for series, so having Greg help flush it out for game and game mechanics has been extremely helpful.